Tagged ‘open-world’

In an article for Edge, EA lead game designer Randy Smith has listed a few of his Least Favourite Things in games design, poking fun at some of gaming’s greatest clichés. Health packs, vents, invisible walls and crates are among the long list of stereotyped design shortcuts that are preventing games from evolving into deeper interactive experiences. This is clearly the tip of the iceberg, and we’ve come up with a few more to add to the list:

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