Grand Theft Auto 3 was made available on both Android and iPhone yesterday. It’s the exact same amazing game, with the exact same controls, and yet there’s a startling difference of more than 20 percent in customer satisfaction on both platforms. At the time of writing, in iOS, it’s sitting pretty at a superb 4.5 out of five. On the Android Market however, it’s hovering at 3.4 out of five.

That might not sound like much, but it’s a telling indicator of Android’s strengths – and weaknesses.

Let’s be clear here. Whether they’re playing on iPad, iPhone, iPod touch or Android phone, almost everyone who’s got the game up and running has been loving it. “It’s amazing to think that just 10 years ago a chunky black box console was needed to run this game, now it’s on devices small enough to hold in your hand,” says Nathan Liu, an iOS gamer. “Works great on SG2 [Samsung Galaxy S2]. Great touch screen controls. Brings back so many memories, esp the radio. Thank u Rockstar,” says Android user Neil in his review comment.

But there’s a massive discrepancy in review scores. On the Android Market, 677 users have given GTA 3 a five star rating – but a huge 463 have panned it with one star, dragging that average way down. The reason? Incompatibility, of course.

Apple’s iOS obviously enjoys the luxury of running on just a smattering of devices, with just three different screen resolutions between them. It’s easy for game developers, such as Rockstar, to code a game you only have to test on a few devices.

So it goes, of course. Android’s ability to run on any and all hardware is both a blessing and a curse. Thems the breaks – deal with it. But there’s something else at play here: on iOS, it’s only possible to download apps that are supported on your device, onto your device. Where Rockstar seems to have slipped up is by not limiting the Android version of GTA 3 to its own list of supported devices.

That list is a just a few handsets and tablets long, and they’re almost all powered by NVIDIA Tegra 2 dual-core chipsets, bar the Samsung Galaxy S2 and Sony Ericsson Xperia Play. Rockstar mentions them at the bottom of the description of the app on the Android Market.

But yesterday, when the game was released to much fanfare, it was available to download on a far wider range of phones, with very mixed results. According to reviews left for the app, it was failing on some old hardware such as the HTC Desire, but running fine on others such as the Epic 4G, an American variant of the original Samsung Galaxy S, as well as newer, single-core phones such as the Sony Ericsson Live With Walkman.

Here’s the rub: even though it’s perfectly possible to limit Android app availability by device (Try and find Adobe Flash in the Market on a phone with a low-power processor that doesn’t support it – you won’t), Rockstar didn’t do this. As computer scientist Alastair Cummings points out, this is a daft oversight: it’s quite a prominent setting in the app submission process. Instead, it just chose to flag up a warning that might be read if people could be bothered to scroll down.

Let’s face it, people are people, they’re not going to. Did you read the EULA agreement the last time you updated iTunes or your PS3? If you did, you’re a nutcase.

To make matters worse, because Android apps are only available to delete and refund from the Market for 15 minutes after purchase, customers who didn’t check compatibility downloaded it anyway, but lost the ability to get their money back – because it’s such a large game, it takes longer than 15 minutes to download the game content over Wi-Fi.

So what’s the solution here? Well, the Android Market’s new ability to sift reviews of an app for your device and build of Android’s a great start. And clearly the 15 minute refund policy is fundamentally flawed. But once again it comes back to this: Google needs to do a far better job curating its Market than it is right now. It needs to do better clamping down on malware infected apps – and spotting them in the first place. And the same applies for apps that are clearly only supported on certain phones. Think about it – you’d never expect to be able to download GTA 3 or Infinity Blade 2 on the original 2007 iPhone, would you?

Now, Apple’s app police are a source of some controversy – vague, hypocritical and sometimes oddly slack. I for one think its walled garden approach could greatly hamper advances in personal computing down the line. But I don’t think Google endangers much by adopting its more stringent app approval processes. Remember, the Android Market isn’t the only app store for Android – but by improving this experience for customers, it’ll remain the dominant one.

Interestingly, Rockstar seems to be getting its act together today. My Google Nexus S was showing Grand Theft Auto 3 as available for download yesterday, but is no longer compatible today (I’ve reached out to the company to confirm it is only making the game available for supported Android devices, but have yet to hear back). But the point is, it should never have been available on phones that wouldn’t run it in the first place. A New Year’s Resolution to sort, perhaps, Google?

What do you think? Is Google’s softly softly approach the right one? Shout up with your views in the comments.

  • Karl Rainer

    im just really annoyed it cant be played on my new Galaxy Nexus – a flag ship android phone and no compatibility and no indication of if or when it will be released for this handset.

    • Anonymous

      Rockstar says in the app description that Galaxy Nexus support is coming, so it’s not all bad news.

    • fanny mcfanny

      Probably should have bought an iPhone..

      • Anonymous

        That’s not really a relevant point, is it?

        • James

          Er it totally is.

          Calm down.

          • Anonymous

            No malice there. But we’re past the point of one-is-better-the-end. Android is here to stay and so is iPhone – that’s not what this is meant to debate: instead, the question is what’s to be done about the Android Market.

          • James

            OK perhaps it is me who needs to calm down – sorry!
            I would still say that making a comment like “Probably should have bought an iPhone” is entirely relevant to someone who wants to play GTA 3 (the title piece) on their handset without experiencing the issues this article mentions. 

            Not sure any one is saying  ’one is better the end’ type stuff – rather that if you were buying a smartphone purely for the ability to play GTA 3  you would probably want to pick the iPhone.

            But just to be sure – the Samsung Galaxy S 2 is the best phone ever ever ever…. end of!

      • Karl Rainer

        if i wanted an inferior, more expensive phone with a small screen I would have.

  • http://www.facebook.com/profile.php?id=100000163282204 Eric Vega

    i’m playing it on my htc glacier (aka mtouch 4g). my phone isn’t listed as being supported officially but it runs great. people need to try harder and do their research before they bitch and moan. 

    • Anonymous

      In an ideal world yes, but apps are very much disposable these days, and people do end up treating them as such – if people see it’s running on one unlisted device, they might be willing to gamble on theirs as well. In the long run, that’s probably not in either Rockstar or Google’s best interests.

  • http://twitter.com/mal808 Paul Mallon

    I think this reflects on the game developers more than the platform. 
    Why would you damage your brand by not limiting the phones that have access to it?
    Very strange. 

    • Anonymous

      Quite – it’s not exactly difficulty to do when you’re submitting the app.

  • Anonymous

    The author very easily exuses the compatibility list by comparing it to a terms of conditions list, when its not like that at al, its more like a minimum requirements list when your buying a PC game, you HAVE to look at it, before you buy it…it you don’t, then its your fault. A better thing to do is to stop the people who don’t have a compatible phone to rate it because they are basically giving a one star because the game doesn’t work on a phone that didn’t meet the requirements in the first place,they wouldn’t be even ratings the game itself. It also aloes those you want to take a chance… they might also want to put in bg, bold letters “YOUR DEVICE WAS NOT FOUND COMPATIBLE, BUY AT YOUR OWN RISK” or something along those lines to weed out the stupid people.

    • http://twitter.com/Sandromiss Sandromiss

      Wp7 has no games. its a failure.

    • Anonymous

      I know what you mean and it’s a good analogy, but when it comes to technology I think you have to assume people are stupid, and adapt accordingly. Hence the decline of the PC games you cite in the face of consoles. Ultimately, brands treating people harshly is only going to come back to bite them don’t you think?

      • Anonymous

        I agree, but don’t know if I would call what rockstar/android are doing “harsh”, more like, ” not spoonfeeding their customers” … which does of course ussually lead to loss of sales. I suppose l just dislike how the the ones that do know what their doing get a limited experience, after all this is why I (and many others, I hope) chose android; for the openess.

  • http://twitter.com/Patrick_J73 Patrick Johnson

    I have the Sony Ericsson Live With Walkman, And I got my USB host cable today and I can now use my Xbox 360 wireless pc controller on it too. only downside is not the buttons. But again its a great little phone for £99.99 plus top up on three UK.

  • Sshonabroom

    Ive downloaded it and it takes for ever to download the EULA thing. Ive tried it many times and after about 30% it stops and says about the internet connection. I dont know what to do. Could someone help me please and has this happened to anyone else before?

    • Anonymous

      What phone are you using?

  • http://twitter.com/Patrick_J73 Patrick Johnson

    the Sony Ericsson live with walkman, is the same hardware as the Sony Ericsson Play.
    apart from the tiny screen.

    • Anonymous

      Indeed – which is why it’s odd that GTA 3 runs on both of those and not the Arc!

  • http://twitter.com/lexplex_ lexusperplexus

    A great article and a really good point.  It’s this sort of cock-up that means that people won’t trust the market.  Hence, I really wanted to buy GTA 3, but because of the reviews on false compatibility, I’ve decided not to until it gets cleared up.  I have an SGS2, but I’m still not going to buy GTA3 until they’ve addressed this problem, and it’s damaged my confidence in future marketplace purchases.  

    Sort it out, Rockstar and Android!

    • Anonymous

      Don’t blame you Lexus, although it genuinely does work on the Galaxy S2 so you should be fine.

    • Anonymous

      Don’t blame you Lexus, although it genuinely does work on the Galaxy S2 so you should be fine.

      • http://twitter.com/lexplex_ lexusperplexus

        That’s good news, though I might steer clear of it until after Christmas, otherwise my family might think I’ve died. 

      • http://twitter.com/lexplex_ lexusperplexus

        That’s good news, though I might steer clear of it until after Christmas, otherwise my family might think I’ve died. 

  • Rim

    iphone users are easily pleased simpletons.

Hot chat, right here!


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