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Like most gamers, yesterday’s GTA 5 trailer release got me very excited about diving headlong into Rockstar’s amoral universe once again. But that excitement is tinged by a large amount of concern. Because the trailer hints, once again, at the gaming giant’s ever more visible social conscience. The serious approach is a risky strategy for Rockstar to take with GTA 5 and one which could seriously impinge on its success. This game will sell, of course, but the very future of the franchise depends on the mistakes of GTA IV being learned.

The trailer’s pointed reference to homelessness and poverty, as well as a glimpsed shot of a house being foreclosed, suggests America’s social issues are going to be brought to the fore of GTA 5. There’s almost no doubt in my mind that this will lead to a wider comment on ‘the 99 per cent’ movement and the whole ‘bankers are w**nkers’ thing. Frankly, this is not the place for such things.

For one, there’s no way that such vital issues can be done justice in GTA 5. Yes, Rockstar’s writers are more than capable, but with GTA IV they seemed obsessed to the point of desperation about crafting something movie-like. That game suffered from a pointed lack of fun, with missions becoming tedious and the brooding Niko Bellic turning into a rather tiresome one-dimensional character after you’d spent a few hours in his company.

Trying to tackle economic woes which are very specific to the years we’re living through will make GTA 5 date very badly, very quickly. Yes, a game, like a film, can be a snapshot of a period. But I don’t want that from such an immersive title as GTA. It’s no coincidence that when GTA IV ditched the whole ‘immigrant and the social issues of NYC’ angle for its Ballad of Gay Tony downloadable content, it became far more interesting and a joy to play.

The trailer and teaser material for GTA 5 certainly suggests that there’ll be plenty of fun to be had, as well as the chance to explore the wider San Andreas area. But if there’s not enough Vice City-style chaos, I for one will be left disappointed. The last GTA title lacked anything like the insouciant charm of previous titles and suffered from it long term. It took an age to get going and many of the missions felt forced, with cut scenes and characters often lacking any real amusement value. It felt like Rockstar had forgotten what made this franchise a best-seller in the first place.

So here’s my wish, my plea. Let’s drop the whole wider social commentary angle. It’s got no place here. Sure, take a pop at brands and offer up amusing incidental asides about modern culture. But please Rockstar, don’t make that the centre of the story. GTA 5 needs to be fun to succeed properly. Sure it’ll sell well, but don’t expect many to complete it once they start getting bashed over the head with hackneyed political dialogue.

  • Matt

    What “mistakes” does Rockstar need to learn from, exactly?

    The $500m it made in its first week of sales. The second highest average score in Metacritic’s history it achieved?

    You may not like its content, but GTA IV was a sensational success. To suggest the franchise teeters on the brink of failure is hilarious

    GTA will sell bucketloads, whatever Rockstar puts out. Trailer looks good if very safe. I’d love them to get even more political and set it in post-riots London,

    • Dman3145

      Matt you must not have played GTA 4, if you compare it to gta’s of past 4 would fail miseralbly. Now I am A die hard GTA fan and will play everyone they put out and that is why they make 500m plus

      • Matt

        I’ve played every GTA. they’re all flawed in different ways. My point is that to say the franchise’s success is in any way compromised is insane. It’s never been more highly regarded

  • http://stevefarnworth.com stevefarnworth

    Whilst GTA IV was a commercial and critical success, I do have to agree that it didn’t have the fun factor of the previous ones. To my mind, most of this was down to the (and I know it seems laughable, but…) comparatively condensed play area and very fixed characters. The game felt cramped (both literally and figuratively), unlike San Andreas which seemed to instil in me a sense that you could be anyone and do anything. Parachuting out of a jump-jet or riding a BMX off the side of a mountain or just cruising along a highway in a big-rig.

    I’ve never completed a GTA game – I’ve only ever done enough to unlock all three areas, and finished off a few missions to unlock some guns without the need for cheats. That’s how I enjoy them personally – creating my own adventure in true sandbox style.

    Don’t get me wrong, I loved GTA IV, and have probably spent several hundred hours playing it over the past 3 1/2 years, but I feel we need a bit more madness and a bit more of a caricature of criminal life (like the very-playable-but-*much*-more-flawed Saints Row series), than the movie-style realism.

    • Matt

      You didn’t think Niko was enough of a caricature?

    • Hayesy85

      I think that with gta 4 rockstar was experimenting with the serious storyline and i absolutely loved the gritty realism. It was something new and was atake on life in a ‘city’. It was always going to be difficult to follow up on san andreas where you could literally do anything, mostly due to the vast countryside and varied terrain. This time they will hopefully bring everything from gta sa and 4 together to create the best and most addictive game ever made

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