Modern Warfare 2 review Modern Warfare 2 review

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Categories: Gaming Reviews   Tags: ,
We love
Insanely over-the-top non-stop intense action, awesome visuals, brilliant co-op and multi-player
We hate
The plot makes no sense, the script (but less than the plot), the non-stop-ness, the supposed retail price, the shortness of the single-player game
Verdict
The slickest, most gung-ho action game you'll play in a long time. A must-have, but not without caveats
Launch Price
£45
3 Pages
123

Modern Warfare 2

Modern Warfare 2: “Yes, it’s great, but…” That in essence is the core of what you need to know about the new Call Of Duty game, and the second in the Modern Warfare spin-off series. Want to know more about one of the games of the year? Read our full Modern Warfare 2 review.

On the plus side, Modern Warfare 2 is simply the most slickly presented, non-stop, big-bang-for-the-buck action game. Probably ever. It’s awesomely, ludicrously insanely over-the-top.

Modern Warfare 2 is a non-stop firefight of epic proportions peppered with blood-splattered screen action and silly setpieces. A handful of examples?

Repelling an invasion force in a nuked-out capital city still on fire – including helicopter gunshipping a massive and recognisable national monument. Slum clearing a Brazilian favela infested with drug gangs and arms dealer cronies popping up round every corner, flanking behind you and firing RPGs at you from distant rooftops. Escaping a Russian gulag with a VIP as bombers tear the prison to pieces under your feet. Pegging it through the midst of a vicious running battle in a graveyard for airplanes. The list of Modern Warfare 2 epic moments goes on.


Read our GTA IV: The Ballad of Gay Tony review now


The relatively short (seven hours regular play) single-player mode in Modern Warfare 2 does at least deliver a ludicrous number of thrills per minute. And it is, of course, massively bolstered by superb multi-player and new co-op two-player Special Ops mode – that’s arguably more varied than the single-player campaign.

And that’s where the “buts” start. Firstly, the single-player levels in Modern Warfare 2 are all utterly cranked to max volume – there’s no respite. And the US Marines missions in particular start to resemble Gears Of War’s gruntier missions for their repetitive combat. (Although it is the best combat you’ll have ever got stuck into).

Secondly, Modern Warfare 2′s plot is utter tosh – a stretched-to-breaking-point excuse to shuttle between levels. And the script, while stealing jargon from the brilliant Generation Kill TV series, has copied none of its wit, subtlety or emotional impact. It is, basically, a lot of blokes yelling “get some”.

There’s also the fact that Modern Warfare 2 clearly courts controversy. Not just the already infamous and controversial “airport massacre” scene, but in the main US levels too (trying not to give anything away) that play too heavily on post-911 fears without a really good plot to back them up.

The airport level is the worst example in Modern Warfare 2 – it could have been rendered as a cut-scene, or even off camera in plot terms. And the jerky, gamey movements of the civilians as they flee and are shot at by terrorists don’t feel realistic (in stark contrast to the fluid movement of the armed opponents you face elsewhere). The level feels tacked on and uninvolving – it doesn’t have the emotive impact that it needed to, and instead feels a bit slow and silly.

These are ultimately minor quibbles though, in the face of the overwhelming awesome firepower that this game pumps out single and multi-player. For get-some action goodness, Modern Warfare 2 is clearly one of the games of the year.

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  • webbo73

    I’ve only played it for a couple of hours in single player mode but I think you’re being a bit harsh from what I’ve seen. The second level where you have to infiltrate the russian air base in a snow storm is mainly aimed at stealth and you get pulled up if you go in all guns blazing. The airport scene is pretty gruesome and I did feel strange blasting innocent civilians in the back who were fleeing – I think this was exaggereated by the fact that this level controls when you can run and when you must walk, making it feel very cold and calculating (which is what it’s supposed to feel like I guess).

    From what I’ve seen so far it’s amazing and that is coming from someone who grew up with battle tank, 3d maze, Wolfenstein 3d and has seen pretty much everything since.

  • http://www.gravatar.com James Holland

    In many ways, I found MW2 the best game I’ve ever played. The graphics are brilliantly realistic. The action is eye-tinglingly intense, and the level design simply superb. But I share Simon’s quibbles. The airport massacre scene in particular was a huge disappointment. I’d trusted Infinity Ward’s explanation that it would feel necessary in context, but frankly, that’s a lie. It’s badly designed (basically a flat level), not challenging, even when you’re cornered by law enforcement, and feels like a late addition. And that’s without mentioning that it’s morally repugnant which, obviously, it is. Compared to other sections of the game, it’s a letdown.

    Meanwhile, there are strokes of genius: levels in the icy Russian tundra are inventive and clever. Some of the US levels put Modern Warfare’s action in eerily familiar locations. It’s all quite spine tingling and grin-inducing. There’s even a short section where you’re given a viewpoint of the action that’s simply out of this world, proving Infinity Ward can be original, without stooping to controversy. For me, MW2 will always feel like a wonderful game, marred slightly by a silly attempt to grab headlines with, what is ultimately, a bit of a crap level.

  • supagudg

    If anyone looks at the airport seen as a ploy to gain publicity or controversy for its own sake, i’d have to ask them to look again. it’s clearly a move to promote thought on these kinds of issues, as well as a contribution to the underlying theme of hopelessness throughout the plot. this is isn’t to say that i wasn’t absolutely shocked when Marakov started murdering civilians, but did anyone notice that you can walk through the airport without shooting a single one yourself? also, the seen brings the question to mind, “Is this kind of thing ever ‘necessary’ and if so does that make it ‘right’?”

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