Halo: ODST review Halo: ODST review

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Categories: Gaming Reviews   Tags: ,
We love
Classic Halo big setpieces, classic Halo combat, new visor mode that picks out enemies and environment details
We hate
Solo trudging stealth sections, recycled ideas from old Halo games
Verdict
The cinematic combat magic is still there, but this is the worst Halo game yet.
Launch Price
£40
4 Pages
1234

Halo ODST

Halo: ODST was originally conceived as an expansion pack to Halo 3. Instead it’s now a standalone game, which is handy for the Xbox 360 – because its “exclusives” cupboards would be looking fairly bare without it this Christmas. Read our full Halo: ODST review to see if it can really live up to heady expectations.

The idea of Halo: ODST is to splice stealth into what has, until now, been an all-action first-person shooter series. Instead of playing series überhero Master Chief, you’re the rookie in an Orbital Drop Shock Trooper squad, dropping in pods down to New Mombasa city.

When your crew get hit and you get blown off course, you’re left outnumbered and outgunned in the city trying to work out what happened. Halo: ODST plays out with your rookie scavenging the enemy Covenant-held city for clues: find a clue, get a flashback to what’s happened to the rest of your team.

Each flashback in Halo: ODST is a fully-playable section of the game where you take control of one of the other specialists in your squad: heavy weapons, pilot, sniper etc. And each flashback section leans towards that soldier’s flavour of action.

It’s a neat device – and the flashbacks work by-and-large wonderfully. It’s Halo-by-the-numbers gaming, sure. But when does playing through gigantic set-piece action moments or piling through chunks of tight-fought combat with brilliant enemy intelligence ever get old?


Read our Batman: Arkham Asylum review now


So, the “old” bits of Halo: ODST – where it’s just about playing Halo – work brilliantly. How about the new bits where you’re sneaking around? Not so good, sadly.

While your ODST rookie’s new visor mode works well, picking out enemies, enhancing low-light conditions and highlighting things to interact with, it’s not exactly a core stealth element. And stealth is something Bungie (the makers of all Halo games so far except realtime strategy Halo Wars) doesn’t seem to really get.

There’s no indication in Halo: ODST of when you’re successfully tucked into shadows or not. In response, enemy awareness flits between dozy and haphazard. At normal difficulty, you’ll have more fun just standing up and attacking most of the time.

It’ll pad the game out with more encounters, but there’s enough ammo and health packs around to just pile through everything you meet.

Exploration of the city is also mishandled. Halo games until now have been fairly “on rails”. Here, they let you work out how to cross New Mombasa from puzzle to puzzle. Shame, then, that most of the streets and courtyards in Halo: ODST seem to come from the same limited “burnt-out future city” palette. It’s all a bit samey.

Worryingly, as well as repeated bits of the same buildings, burnt-out cars etc. cropping up too regularly, some of the flashback setpieces also seem to steal liberally from old Halo games.

This feels like the tail end of a game series running out of ideas. And it’s as if Halo’s makers aren’t really sure of what to do other than big firefights. The easy answer should have been: more, new big firefights.

Still, what firefights there are are still absolutely brilliant. And Firefight, the new multi-player mode ripped nearly straight off Gears Of War’s Horde, is also great fun.

Halo: ODST features lots of epic combat to recommend it, just storm through the stealth bits as quick as you can to get to it.

  • sam

    your an idiot they spent one year making a game with only like a fourth of the full bungie team while the other third working on Halo Reach this game is not going to be as new as the other 3 (they use the same engine) stealth add ons to show awareness would require a new engine not the old halo 3 engine and would therefore require more than a year to make

  • JBF

    Bit of a poor article, You seem to assume that Halo games are the be all and end all of Xbox games and that every Xbox owner has to buy it without fail!!, the quicker you ps3 fanboys realise that’s not the case the quicker we can expect better written articles! Your artcle failed to remark on the upcoming release of Forza 3, which i’ve no doubt will be on quite a few Christmas lists and in the Exclusives cupboard!
    I say that your a PS3 fanboy simply because your article implies it and also because there are 3 related stories that are all ps3 related.. How that works with a Halo game im not quite sure as the PS3 doesn’t have Halo

  • Someguy

    im playing right now and i agree entirely. this game is just not what we we were promised. especially on the stealth aspects. Oh, and Sam, maybe its true that they would have had to remake the engine for stealth (i dont know but i doubt it) but then, they shouldnt have tried to create a stealth game should they? They give you the tools, like silenced guns, and its geared around avoiding combat, except your enemies have vision from miles away and its impossible to tell when theyll see you. The fact it might have been difficult doesnt protect them from critcism, the fact is they tried to splice stealth in when they dont know what the hell it even is.

  • Stephen. E

    @JBF I don’t see where the reviewer even hints that “Halo games are the be all and end all of Xbox games.” Are we reading the same review :) And why would he even need to mention Forza 3. In that case why not list the entire upcoming Xbox catalogue. Forza 3 isn’t even from the same genre. Modern Warfare 2 maybe as its the next big shooter to come out. The Halo games have always been a bit samey to me (and yes, I have an Xbox 360).

  • http://www.electricpig.co.uk Simon M

    JBF said: “You seem to assume that Halo games are the be all and end all of Xbox games
    “Your artcle failed to remark on the upcoming release of Forza 3, which i’ve no doubt will be on quite a few Christmas lists and in the Exclusives cupboard!”

    Erm, I said the exclusives cupboard would be “fairly bare” without Halo: ODST. That’s not to say “entirely bare”. But after Forza 3, what else is there?

    JBF said: “I say that your a PS3 fanboy simply because your article implies it and also because there are 3 related stories that are all ps3 related.. How that works with a Halo game im not quite sure”

    I’m not entirely sure either – in case you haven’t worked it out, those “three related stories” are automatically put in, as they are on most sites! But as to being a PS3 fanboy, I’ve spent the last few years being accused of being a PS3-hater. So I can’t win, I guess.

Hot chat, right here!


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