otoyHow do you like these apples, OnLive? A new server-side game rendering service called OTOY is showcasing a technology that’s so flexible, it can even stream the latest 3D games to your mobile phone screen.

Server-side rendering is potentially the next big leap in gaming. Currently, to play the latest games at their highest settings, you often need a specially built beast of a computer that costs a fortune and has all the aesthetic appeal of granite block. OTOY, along with an growing number of rival startups, is pioneering a means of handing over the task of running those games to a powerful server and just streaming the images to you from the cloud.

The workload for your home computer is effectively removed, enabling you to run those hardware intensive games from a simple browser. In fact, the system OTOY has come up with is so efficient, it’ll run on almost any device that has a web browser, including mobile phones.


Onlive: Everything you need to know


In a new video OTOY showcases its streaming service being beamed to a simple Samsung Omnia. No fancy chipsets are required. You don’t even need to install any software!

OTOY claims it’ll even work over 3G, although wireless is going to be the connection of choice and the company is working on means of getting external peripheral like the Xbox 360 controller to work with it – which is a major necessity if you’re going to try and play something like Crysis on a phone screen.

The idea is truly jaw-dropping but there is one huge hurdle to overcome before this becomes an even remotely viable alternative to a proper gaming PC: lag. Although streaming the video in real time is impressive enough, it’s a long way short of getting the lag or latency (the time between when you press the controls to when you see the corresponding action happen on screen) down to a playable level.

Out TBA | £TBA | OTOY (via TechCrunch)

  • Ben Sillis

    Lag is going to be the big problem for some years to come, and it won’t be a great experience for FPS and action games, even with a controller. Slower paced games could work very well though – imagine being able to pop your phone on a train table and start playing World Of Warcraft or The Sims 3. Can’t wait.

  • Spider86

    This new server side gaming looks really promising. I know it’s still pretty early days for this technology, and like mentioned they have some big problems to solve like lag. I’m still excited about this type of thing, exciting innovations in gaming. Can’t wait to try this stuff out!

  • http://onlivefans.com Onlive

    I still believe that Onlive has a lot more potential then OTOY does. I truly believe that the first company to come out with a working model will be the one to succeed.

  • lol

    You people realize that he is using an Xbox controller on a mobile phone right? I would like for you to explain to me how he was able to do this… bluetooth? no… wireless? lol wut? no! think it through that video is a fake and anyone that thinks they will be able to hook their game controller up to their mobile phone has no idea how technology works.
    And even if he was able to connect to the phone with his controller, the lag… you saw the lag between the controller movements and the response on the phone… its trash… not gonna work

  • Philosophe

    The only problematic requirement with this is the bandwidth/internet speed and 4mbps+ isn’t that common in the US right now.

    • http://www.electricpig.co.uk Ben Sillis

      Or anywhere outside of Seoul/Tokyo! I personally think there’s more scope for it to work on mobiles first. Something like World of Warcraft (IE not a twitch shooter) could work well that way.

  • asghdj

    you can play crysis on mobile with onlive too.
    http://www.youtube.com/watch?v=IoRRiMDq5r0

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