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Jonathan Blow’s indie platformer Braid impressed critics and gamers alike when it launched back in August. Currently, only Xbox Live Arcade users have been able to partake of the game’s unique mix of time-mangling and platform jumping – a state of affairs that will change when the PC version is released in the next couple of months.

Blow originally announced that the port would be out by the end of 2008, but put the title on hold so that the flood of quality blockbuster titles released around Christmas would not swamp the little indie game that could.

If you have never seen Braid, think Super Mario Brothers meets Prince of Persia: Sands of Time meets a really lovely painting. Blow developed the game himself using his own money – he reportedly spent around $180,000 getting the game ready to XBLA.

Feb-Mar ’09 | £tbc | Braid-game.com

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