Nintendo legend, Shigeru Miyamoto, has described the development process for Wii Music as being “relatively easy” in a recent interview. He explained that normally he has to coax his team into inserting silliness, but this time the silliness – including a cat suit and a cheerleader instrument – came of its own accord.
“The typical pattern when we’re developing our games is that the development teams will work very diligently to make the game and I’ll take a look at it and say “why does this game feel so serious? You need some more silly things in there,” Miyamoto told Rolling Stone. “This time around I didn’t actually have to do that because the team was creating all of those strange instruments of their own accord.”
The hardest thing Wii Music may actually face is selling its concept to the public. With Rock Band 2 and Guitar Hero: World Tour engaged in a titanic clash to be the number one rhythm game this year, Wii Music’s freestyle approach sounds a little vague, especially as it doesn’t call for the rigorous structure of the two aforementioned games, or really share any true ‘game-like’ qualities. It’s more about improvising and creativity.
But hell, if it’s fun and people buy it, who cares? And if it was that easy to create Wii Music, why should Ninty stop there? We’re looking forward to Wii Paint, Wii Singalong (good excuse for a new peripheral there, guys), Wii Mime and Wii Interpretive Dance.
Out Nov 14| £40| Wii Music (via GoNintendo)
