Blizzard, the developer behind eagerly anticipated realtime strategy title Starcraft II has denied accusations from fans that they are trying to extract more money from their pockets by releasing the game as three separate episodes.
Some fans had reacted angrily to news that the game was to be split into three – with each episode allowing you to play through as one of the three species in the game. And had assumed that parent publisher Activision was asking Blizzard to “milk” fans.
Speaking to Edge Magazine, Blizzard developer Bob Colayco denied this: “We had always planned to do two expansion packs for StarCraft II. This structure just reshuffles how we were going to do things.” Colayco promised 26-30 missions per pack for a ” full, ginormous single-player campaign experience in each product.”
What this does, of course, is exactly “milk” fans. It turns expansion packs from being an optional extra to a necessary buy if fans want to play as more than one species (originally, the main game would have included missions from all three sides).
Like Spore’s new expansion pack and Grand Theft Auto IV’s soon-to-arrive downloadable content, the Starcraft II trilogy shows that games companies are now resorting to keeping back material that arguably should be in the main game for extra cash add-ons later.
The only question is that with franchises this big, how likely is it that fans will boycott the extra content? So, is Starcraft II’s trilogy a rip-off? Will you be giving any TLC to GTA IV’s DLC? Let us know…
Out 2009 | £30 | Blizzard
