Mark Healey, the co-founder of Media Molecule, the company behind highly-anticipated PS3 game LittleBigPlanet, has admitted to Eurogamer that the controls for his own game “annoy” him.
The game sees your “Sackboy” character running and jumping through multi-layered levels, designed by gamers and shared over the Internet. Sackboy can switch between different semi-two-dimensional layers in the game – running behind the legs of a giraffe, for instance, then jumping forward towards the screen to jump onto the giraffe’s tail.
Fans of the game who have downloaded the free demo, now available on the PlayStation Network, have complained about the difficulty of controlling characters moving in and out of the screen. “[That] movement is an incredibly hard thing for us to get right,” Healey has admitted. “There’s times when it annoys me actually.”
The solution? As ever these days, it’s going to be a post-release software patch: “There’s definitely room for improvement and we’ve got the channel to be able to do that as well,” said Healey. “We can refine it.”
Despite the prospect of a post-release patch for an integral part of the game (shame on Media Molecule), LittleBigPlanet remains one of the most exciting (one of the few exciting, frankly) games coming this year on the PS3.
Out Oct 24 | £45| Little Big Planet








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10-7-2008
Just a footnote from someone who is on the beta program.
The integral part of the game missing on release is the online co-creation aspect. Multiple creation on the same console, and online co-play WILL be in the shipping version on release.
Jumping in and out of the screen is actually automatic, it doesn’t affect gameplay. Although during level creation screen depth can cause problems with placing objects, which makes you wonder why they didn’t just have everything against a flat plane.